NATIONAL GALLERY SINGAPORE

Led usability research with 34 gallery visitors across 4 user segments, uncovering critical barriers for older visitors
Delivered a phased, evidence-based redesign of the gallery's Progressive Web App and designed the companion kiosk experience.

TLDR FOR RECRUITERS

Joined an ongoing project to build a Progressive Web App for the National Gallery Singapore. The existing design had incomplete flows, missing screens, and had never been tested with real visitors. I brought the prototype to a testable state, then ran structured usability testing with 34 gallery visitors across 4 user segments. The research revealed that older visitors scored 10 points below the industry usability benchmark, with the "Art Journey" feature as the primary friction source. I delivered a phased redesign and designed a standalone kiosk interface extending the experience to a shared, on-site touchscreen.

SITUATION
RESEARCH
ANALYSIS
DESIGN
OUTCOMES

ROLE

Product Designer

DETAILS

User Flow Mapping • Screen Design • Prototyping • Usability Testing • Analysis • Redesign • Kiosk Design

TEAM

Design lead + 1 designer, 1 PM, 1 BA, dev team (SG + China), QA

TIMELINE

~12 months

THE SITUATION

The National Gallery Singapore had been developing a Progressive Web App for over a year before I joined — designed to help visitors plan gallery trips, explore art collections, purchase passes, and navigate the gallery during their visit. A principal designer had established the initial concept and screen designs but had departed the project before the design was complete.

When I came on board, I found a product with significant gaps: user flows were partially mapped but incomplete, several screens were missing across key interaction paths, and the prototype had so many broken links that it couldn't be tested end-to-end.

WHAT I INHERITED
  • Existing PWA design with incomplete user flows
  • Missing screen designs across multiple interaction paths
  • Prototype with significant interaction linking gaps
  • Zero usability validation with real gallery visitors
WHAT I DID TO MAKE IT TESTABLE
  • Audited and mapped the complete user flow for each section
  • Designed the missing screens to complete all interaction paths
  • Built out the prototype linking (many flows were unlinked)
  • Wrote the usability test plan and scripts

THE RESEARCH

To validate the PWA before committing to further design investment, I designed and ran a structured usability study with real gallery visitors. The goal was twofold: test whether the core features were actually usable, and help the NGS team validate their product concept.

DEFINING THE USER SEGMENTS
Table explaining the different types of user testing participants

Based on existing visitor data and the NGS team’s observations, we identified two primary axes that would shape how visitors interacted with the PWA: digital comfort (immigrants vs. natives) and visit intent (planned vs. unplanned). This gave us four distinct segments to test against.

Table showing breakdown of user testing participants
HOW WE TESTED

I wrote test scripts combining task-based scenarios with think-aloud protocol. Participants attempted core PWA tasks while narrating their thought process. We captured quantitative data (SUS, SEQ, task success rate, time-on-task) and qualitative data (verbal feedback, behavioural observations).

01
THINK-ALOUD TASKS

Scenario-based tasks where participants narrated their actions and reasoning as they navigated the PWA.

02
SINGLE EASE QUESTION

After each task, participants rated perceived difficulty — revealing which specific features felt hardest to use.

03
SYSTEM USABILITY SCALE

Post-session standardised questionnaire scoring overall usability. Industry benchmark: 68.

04
TASK SUCCESS RATE

Binary pass/fail for each task plus time taken — revealing where information architecture and flows were failing users.

WHAT WE HEARD AND OBSERVED
The “Art Journey” naming problem
“I do not associate the term Art Journey to what was originally intended.” Multiple participants couldn’t connect the label to its actual function.
Digital vs. physical disconnect
Users who purchased passes digitally assumed their QR code was sufficient for gallery entry. They didn’t realise they needed to print a physical pass.
Expressions revealed what task completion didn’t
Even when users technically completed a task, frowns and hesitations during navigation revealed the product was confusing even when “usable.”

THE ANALYSIS

We used affinity mapping to cluster observations across all 34 participants, then layered in quantitative data to identify where the most severe usability gaps lived and which user segments were most affected.

CRITICAL ISSUES ACROSS ALL SEGMENTS
USABILITY SCORES BY SEGMENT

69.8

OVERALL SUS

Just above the industry benchmark of 68. 21 of 34 participants scored above standard.

63.5

DIGITAL IMMIGRANTS

Below industry benchmark. Only 5 of 13 participants scored above standard.

73.6

DIGITAL NATIVES

Above industry benchmark. 16 of 21 participants scored above standard.

KEY INSIGHT

10-point SUS gap between digital immigrants and natives. When cross-referenced with SEQ scores and task success rates, the Art Journey feature was the primary culprit. Digital immigrants couldn’t figure out how to create one, didn’t understand why they’d want one, and hit a dead end at the Journey Bundle page. The overall 69.8 was being propped up by digital natives — the product was effectively failing its most vulnerable user segment.

CONCEPT VALIDATION

81%

WOULD USE THE PWA

Only 19% said they wouldn’t use it.

68%

FELT EXPERIENCE WAS PERSONALISED

Core value proposition resonated with the majority.

41%

WANTED CONCIERGE

Most-requested use case was practical info and support.

THE DESIGN

The research gave us a clear prioritisation framework. We divided the redesign into two phases: Phase 1 — “Standard of Living” (critical usability barriers), and Phase 2 — “Quality of Living” (ease-of-use and feature comprehension).

PHASE 1 — FIXING WHAT’S BROKEN

These changes addressed the top issues from affinity mapping — barriers directly preventing task completion or causing misunderstanding of critical information.

BEFORE

The Before Design of Homepage overhaul

Inspirations page overhaul

Replaced QR icon with magnifying glass, redesigned Art Journey cards, increased font sizes.

AFTER

Revised National Gallery Singapore app screen showing sections for gallery trip planning, visitor favorites with artwork images, and gallery recommends with event previews.

BEFORE

Mobile screen showing National Gallery Singapore exhibition 'Suddenly Turning Visible: Art & Architecture in Southeast Asia' with event details and a colorful abstract painting of human figures.

Visual-first exhibition details

Expanded hero image, added carousel indicators, truncated About copy with See More.

AFTER

Revised Mobile screen showing National Gallery Singapore's exhibition page for 'Suddenly Turning Visible: Art & Architecture in Southeast Asia' with dates, location, admission info, and booking button.

BEFORE

Mobile screen showing National Gallery Singapore purchase success with 4 admission passes and a QR code for gallery entry.

Post-purchase clarity

Added explicit step-by-step instructions after purchase, clearly communicating the physical pass requirement.

AFTER

Revised Mobile screen showing National Gallery Singapore e-ticket purchase success message with a QR code for confirmation and instructions to scan at Pass Dispensers.

BEFORE

Mobile screen showing National Gallery Singapore Art Collections page with a search bar, paintings of a woman and man outdoors, and a group of people in a classroom setting with a 'Press for Inspiration' button.

Artwork interaction discoverability

Added kebab menu icon to artwork cards to signal available interactions.

AFTER

Revised Mobile screen showing National Gallery Singapore Art Collections page with colorful paintings and a search bar.

BEFORE

Mobile screen showing National Gallery Singapore ticket booking for general admission passes with options for free local standard and concession tickets, and paid foreigners tickets, plus a red Next button.

Scroll affordance on Gallery Passes

Added visible scroll bar indicator to signal more content below the fold.

AFTER

Revised Mobile screen showing National Gallery Singapore Gallery Passes for General Admission Tickets with options for free standard local, free concession local, and paid standard foreigner tickets, plus a red Next button.

BEFORE

Mobile menu screen from National Gallery Singapore showing navigation options like Get Gallery Passes, Inspirations, Artworks On Display, Art Journey, Gallery Memories, Wayfinding, and a user section for Annie Wang with profile and sign out links.

Navigation readability

Increased font size across the navigation menu for digital immigrants.

AFTER

Revised Mobile screen showing National Gallery Singapore menu with options like Get Gallery Passes, Inspirations, Artworks On Display, Art Journey, Gallery Memories, Wayfinding, and user section with Members, Profile, Art Journeys, Purchases, Favourites, Sign Out.
View on desktop for the full experience
Prototypes are best viewed on a larger screen
PHASE 2 — MAKING IT INTUITIVE

With critical blockers resolved, Phase 2 tackled the structural issues that made features confusing — particularly the Art Journey purchase flow.

BEFORE

Mobile screen showing National Gallery Singapore app with options for Gallery Passes, including General Admission Ticket, Building Highlight Tour Pass, and All Access Ticket with red buttons to get journey bundle pass.

Simplified Journey Purchase

Made “Your Chosen Art Journey Requires” more prominent, removed second bundle to eliminate confusion.

AFTER

Revised Mobile screen showing National Gallery Singapore Gallery Passes page with options for General Admission Ticket and Building Highlight Tour Pass, and a button to get a Journey Bundle Pass.

BEFORE

Smartphone screen showing National Gallery Singapore app with an 'Ultimate First Timer Guide' tour featuring art experiences 'Forest Fire' by Raden Saleh and 'Dancing Mutants' by Hernando R Ocampo.

Experience selection & interaction clarity

Changed expand icon, increased contrast, changed “Add All” to “Add Selected to My Journey.”

AFTER

Revised Mobile app screen for National Gallery Singapore's Ultimate First Timer Guide featuring a tour overview and two art experiences titled Forest Fire and Dancing Mutants.
View on desktop for the full experience
Interactive prototypes are best viewed on a larger screen
A NOTE ON STAKEHOLDER ALIGNMENT

The research clearly flagged “Art Journey” as a problematic term. We recommended renaming it, but the NGS steering committee chose to keep the name — it was tied to the gallery’s broader brand narrative. Rather than push against a firm stakeholder position, we redirected design effort toward reducing downstream confusion: simplifying the purchase flow and making the feature’s purpose clearer through context and visual cues rather than relying on the label alone.

EXTENDING THE EXPERIENCE TO KIOSK

Alongside the PWA redesign, I designed a standalone kiosk interface for the gallery floor. The kiosk shared core features with the PWA but needed to work for visitors standing in the gallery, looking for immediate orientation. It featured Art Journey browsing, pass access, artwork information with QR codes bridging to the visitor’s mobile device, and adapted interaction patterns for a shared, public touchscreen.

Interactive kiosk for National Gallery Singapore exhibition 'Suddenly Turning Visible: Art & Architecture in Southeast Asia' with registration and pass options.Interactive kiosk screen displaying National Gallery Singapore welcome message, art journey options, and buttons for register, sign in, my art journey, passes, and search with QR code scan prompt.Interactive kiosk screen at National Gallery Singapore displaying 'Art Journeys' with an ultimate first timer guide, an image of the gallery building, and an option to add 'Forest Fire' experience to the journey.

THE OUTCOMES

81%

WOULD USE THE PWA

Concept validation confirmed the product had a clear reason to exist — visitors wanted it before and during their gallery experience.

34

VISITORS TESTED

Structured usability research across 4 segments — digital immigrants/natives × planned/unplanned visitors — using SUS, SEQ, and think-aloud protocol.

2 Phases

PRIORITISED REDESIGN

Evidence-based prioritisation: Phase 1 fixed critical task-blocking usability issues; Phase 2 addressed feature comprehension and flow simplification.

REFLECTIONS & NEXT STEPS

WHAT I LEARNED
Structured user segmentation before testing is worth the extra planning effort
Testing with an undifferentiated group of “gallery visitors” would have averaged out the digital immigrant struggles and we’d have missed the most critical redesign opportunities entirely.
WHAT I’D DO DIFFERENTLY
  • Push for larger sample of digital immigrants in the planned-visitor segment (our group of 5 was too small)
  • Advocate for a follow-up round of testing post-redesign to close the loop on SUS improvements